Spotlight Pixel Bender Filter
This is an advanced filter which renders dynamic colored lighting on a display object in Flash. Consider it a work in progress — It's not as full featured as Photoshop's "Lighting Effects" filter, but it is capable of creating a wide array of effects. The kernel's main algorithm was ported from NVIDIA's Shader Library, but I had to make some pretty heavy modifications to make it more functional for the Flash world. It has 8 parameters: ambientColor, angle, azimuth, coneAngle, distance, intensity, position, and spotColor.
- ambientColor - color to apply to all pixels of the image
- angle - angle at which the spotlight is projected (in degrees)
- azimuth - angle between the image plane and the spotlight (in degrees)
- coneAngle - angle of the spotlight's "opening" (in degrees)
- distance - distance from the spotlight to the center point
- intensity - intensity of the spotlight
- position - x, y, z position of the spotlight
- spotColor - color of the spotlight
There are so many different ways that you could use this effect, I will probably devote a few more posts to showing additional examples. In this demo, I created a couple of draggable handles that you can use for positioning the spotlight, and some preset configurations (try the dawn, day, and dusk buttons). Next time, I'll incorporate some animation.
[kml_flashembed movie="http://www.rphelan.com/flex/SpotlightDemo/SpotlightDemo.swf" height="600" width="420" /]
About this entry
You’re currently reading “Spotlight Pixel Bender Filter,” an entry by Ryan Phelan
- Published:
- 10.28.08 / 10am
- Category:
- Flex, Pixel Bender






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